Gouky wrote:Well the game wont be turn-based and wont follow the rules of the board game but will be faithful to the universe. Its more like a tactical RTS using an active pause with some RPG elements.
Speaking for my group of table top gamer around these parts, when we saw that cyanide was making a video game of Confrontation, we were all VERY excited.
Now that I am seeing that it is NOT going to be a Turn Based strategy game, I must say that I am a little disapointed, however I guess I understand why they would do that. Clearly they are trying to target a much bigger audience than just the talble top die hards (who fell in love with the unique turn sequence and skirmish mode of C3).
So if it is just going to be a RTS in the Confrontation world ... what is really going to set this game apart from all the other RTS games out there?
Velrys wrote:What will happen for the other players when you press the 'pause' then? Will they have to wait? Will all the players get a certain amount of allowed 'pause' time to be fair with everyone? When I read this, I wonder how multiplayer will be handled, honestly.
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